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Frequently Asked QuestionsFrequently Asked Questions

Here follow some of the most frequently asked questions, and the answers to each.


Nuclear Dawn is a gritty multiplayer game built in top of the same engine (Source) that was used for Half Life 2. It combines, it combines elements found in real-time strategy, such as base-building and resource management, with the fast-paced infantry combat of a First Person Shooter. Two military factions face off in the post-apocalyptic near future over a decaying landscape and the dwindling resources of a brighter age. Nuclear Dawn offers a unique experience, deep game play, and bleak end-of-the-world atmosphere.


24.99$ or 19.99 Euro :)


September 2011.


The most obvious difference is the subtle introduction of RTS and RPG elements to the First Person Shooter genre. The ideas we bring to the table come not necessarily from purely original thought, but from decades of multiplayer gaming experience across a rich variety of genres. We hope that the blend of ideas will be what sets us apart from other takes on team-based multiplayer.

By combining a basic resource management system with the intensity of a First Person Shooter, we are setting the stage for advanced coordination between infantry and their strategic supervisor. The Commander will provide tactics, logistics and equipment as well as vital support from automated defensive structures.

It’s up to the elite infantry to take objectives and wipe out the enemy. We have also gone to great lengths to ensure that the two teams in the game are not merely a “red” and “blue” team functioning in a vacuum, but have options available to them throughout the game to truly differenciate them from eachother.


From the last fortresses and surviving cities of man, the two factions of Nuclear Dawn will launch expeditions and assaults to recover supplies and technological artifacts of the prewar era. These battles will take place in a wide variety of locations: an eerily intact Japanese city damaged only by the rioting of the population as they were wiped out by bio-weapons, a military installation in Russia wracked with the damage of a fierce battle and additional post-apocalyptic scenarios. These are just some of the battlefields of Nuclear Dawn.


The role of the commander heavily depends on the sort of game you are playing. The more organized a game, the more important the role of the commander becomes. Teamwork and in-game coordination are both vital to success on the battlefield of Nuclear Dawn, so henceforth clans and organized servers will get the most out of the gameplay over most public servers.

An effective commander will guide his team to resource points and objectives, gain access to new technologies, issue orders and instructions on how to (or not to) engage the enemy, and make sure his troops are well equipped. The commander will have the information available to interpret enemy tactics and create choke points with mines and turrets and funnel enemy troops into a withering ambush. Do you want to mount a frontal assault? Bypass enemy defences with stealth units to knock out their power supply? Capture and fortify resource points and then bleed them white on your well-prepared defences? These are just some of the tactical options in Nuclear Dawn.


Sometimes you just want to cut loose. Turn off your radio, quit following the commander and sneak behind enemy lines to create a little mayhem. This sort of game play is not rewarded in Nuclear Dawn, but that doesn’t make it any less fun. A well-organized and coordinated team will usually win the day in Nuclear Dawn, but there is always a place for the lone hero in a good First Person Shooter. Who knows, maybe the commander will take note of your bloody Rambo killing spree and start dropping supplies and fortifications to help you along your way.

Nuclear Dawn is not going to state -as many games and mods do- that it will revolutionize the way teamwork functions in a team-based First Person Shooter. Our goal is to combine elements from genres and give players the tools they need to build a solid foundation of teamwork and coordinated tactics.


There will be several incremental test stages as we bring in more and more players to stress-test the gameplay.


DX9 capable GFX card, other details as yet to be determined.


The maximum recommended number of players is largely dictated by the size of the map, but generally speaking we have balanced the weapons, classes and the resource economy for a maximum of 32 players per server (i.e. 16v16).


1) ND features advanced tactical gameplay that challenges players to really understand their class, and how to overcome its shortcomings. (advanced gameplay)

2) Because of the fusion of FPS and RTS, there is so much more to do in every map, across every game mode. Seeking resources, securing vantage points for outpost construction, scouting the ruins for advanced weaponry blueprints, and commanding the entire RTS side of gameplay are all viable options when you need to take a break from just killing the other side.

3) It's a modern setting with advanced weaponry that never goes silly with science fiction. The weapons and player classes have variable tactical uses, and really get players thinking. Twitch headshots with an AK47 are a thing of the past, ND rewards planning and forethough, as well as reflexes and bloodlust.

4) There are a couple of completely different gameplay modes, from Deathmatch to the full ND experience. Each gameplay mode will pit players against different challenges, from being lone operatives in the field of battle, to participating in large scale battles with RTS buildings and more.

5) It's administrator-friendly, with an open and extensible server-side architecture that will allow everyone to customize their ideal gaming solution.


Yes, Steam is our primary distribution platform (mostly also due to integration with the Source engine and Steamworks) apart from a few others that will be selected close to release. You can find Nuclear Dawn's store page here.

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